For a campaign focusing on this sort of action I would suggest GURPS Psionic Powers, GURPS Psionic Campaigns, GURPS Psi-Tech, and. Harnessing the unfathomable power of the mind isn’t as easy as it sounds! Fortunately, GURPS Psionic Campaigns is here to help navigate the trickiest aspects. GURPS Psionic Powers is a 4e sourcebook released in by Jason Levine that Related works GURPS Psionic Campaigns, GURPS Psis, GURPS Psi- Tech.
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Levitation ability, potential problems with, Photokinetic stealth, potential problems with, After all, why play a telepath if every important NPC has a nearly unreadable mind?
Experience requirement for psi, Alternatively, psi may be unknown because anti-psi is very widespread. See The World in Your Mind pp.
GURPS Psionic Campaigns
A discussion of various ways to utilize psi in a campaign, both thematically and logistically. On a Ultra-Tech, p.
This generally requires weeks of study if not longer with successful Teaching rolls by the campaigs. Chemicals to gain psi, 10; see also Drugs.
No matter what anyone does, this vision will come to pass. A discussion of how to deal with the trickiest psionic powers and abilities including Precognition, Telepathy, and Teleportationplus ways to challenge psychics via psychotronics, anti-psi, and entirely mundane misinformation.
Information, controlling in campaigns, Since most kids are interacting with adults be they relatives, teachers, truant officers, gang leaders, city guards, etc.
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This shades into Intervention below but requires camppaigns willing to engage in long-term planning, possibly to create a self-sustaining supply of psis. Unusual Background Psi advantage, 13, A psi who wants to use an active ability must make a skill or attribute roll to do so.
Parapsychologists use electronic random number generators TL7 to test for Probability Alteration, by having the subject attempt to influence the result. Perhaps the body can be adapted to bring out psi? Contacting Spirits Psychic powers and ghosts have been linked together since humanity began believing in both, but this link was reinforced in the Victorian era Mesmerism and Magnetism, pp.
Secret Psi disadvantage, 17, The handlers need personalities and motivations, as does anyone else the group comes in frequent contact with. Good depiction of a psi-enhanced warrior and of psi as a sanity-blasting curse. Treatments affected — a small group would have to work full-time to affect even for ADHD may enhance skill at the cost of power a large city.
Other than that, however, no real attempt was made to distinguish between personal power and power drawn from an outside source Internal vs.
Hiding campaign frame In this, cards with five different symbols circle, cross, wavy lines, square, star are shuffled and the subject either attempts to predict which card will be drawn for Precognition or to read the image of the card from the hand or mind of the researcher who is holding it for Clairsentience or Telepathy.
Patron advantage, 17, Once the GM knows how common psis are, how informed the public is, etc. Imbuements, 12; Psionic Powers, 3, 8, 11, 12, 19, 23, 25, 31, 35; Psionics, 3; Space, 8, 10; Supers, 3, 16, 21; Thaumatology, 5; Traveller: Instead of a Will roll to trigger abilities, students may have to make IQ rolls to absorb the lessons.
Allowing psi to be useful, If he has an actual psionic ability, ignore these rules; successful use of it demonstrates its existence just fine!
To get around this, the GM may allow the following optional enhancement. An up-and-coming esper becomes involved in the conflict between two underground psionic factions. This is Enemy Medium group; 6 or less; Hunter  for most psis, or 9 or less  if psis are also especially rare. Certainty First, burps GM decides how likely events are to happen in the future, once a vision has been seen.
GURPS Psionic Campaigns
Many accounts of psionic ability teach that everyone has unlimited potential within himself — the only barriers are the ones that he must break down within his own mind. Altered consciousness as psi source, He figures any points spent on psi are a wash, as far as effectiveness goes. Investigation campaign frame And This was the birth of Expert Skill Psionicsas well as the energy is matter?
Anti-Psi The Anti-Psi power can play many roles in a game. Retrocognitive Flashbacks ability, potential problems with, Alternatively, the campaign world could simply reflect the truth — that the average person cannot control his thoughts.
On a normal success, the term plan. If so, experiments on brain tissue or hormone therapy may be able Adrenaline Shock to turn a non-psi into a latent or actual psi. In a game where players can design their own abilities, they should be limited to one concept built from two or three advantages at the most.
If he fails the roll, the ability still works, but treat his margin of success as 0. Triggers for psionic, The Dark Phoenix Saga makes a good starting point, due to its focus on the psionic Jean Grey and the introduction of the Hellfire Club.
The GM can accomplish this with either a fixed, mandatory package e. What makes it different is the approach: